Monsters Slain

The Iron Lord: an undead lord from a distant past, buried in a crypte near four corners tainted by the power of the outsider gods. The Iron Lord appeared in rusted armour with glowing blue eyes that blinded.

Digruit Goblin Chief: Digruit was beholden to local hags for his rise. With the power of a magic wand he had begun collecting good sums of money and the servitude of the nearby goblin tribes. He was responsible for kidnapping Marget, likely in an attempt to secure her for the hag prior to her transformation.

The Spider Wasp: The spider wasp was a horrific cross between a giant spider and a wasp. Its bite contained a debilitating poison that left its victims susceptible to its horrible brood: the spider wasp grubs.

Helgtih the Hag (the crone): A Hag and a warlock, she was served by a Hag Coven. They operated out of the forests surrounding four corners until the party put an end to their wicked plots.

The Dragon Wraith: fearsome bag of scale, leather, and bones the remains of a dragon waited in the tomb of Count Gerhard. Perhaps it came there seeking treasure, or a lair and was caught in the expanding deadlands. Perhaps it was placed there to protect the rest of the interred. But the dread magic of the deadlands brought it back to a mockery of life: a dreaded bite that rotted the flesh, and a shadowy breath weapon that consumed the lifeforce of anything it touched, the dragon was absolutely deadly... until a well placed punch stunned it to be finished off by the party.

Yvrekna the Vampire: once the young bride of a Irad-Ur Count, she formed an emotional attachment to a young knight in the lord's service. The cruelty of the Count was soothed by the singing of this young knight, until their innocent interactions were reported to the Count. The count used his necromancer and a pocket of the deadlands, common in Irad-Ur, to slay and transform the young man into an undead abomination. Rather than cow his young bride, it drove her to find and rescue her beloved knight, accepting the bite of the vampire. They escaped the Count's soldiers and, eventually, led a raid that captured the Count, torturing him and turning him into a ghost trapped beneath their fortress in the deadlands. Over years Yvrenka would kidnap members of the Count's land and family, forcing him to possess them so she could continue to torture him. When his land was no more, and his family extinct, Yvrenka went the way of most Vampires in the deadlands, going mad and raiding travelers and Mesreen indiscriminately for blood.

The Mind-Web (aberration): A sickening giant spider with three large milky eyes lives in a huge dead tree atop a mountain in the feywilde. While dangerous itself, the mind-web is crawling with a symbiotic parasite that infects dragon-kin. It is always protected by draconic creatures infected by the parasite, that steals their will, and links them telepathically to the mind-web. The mind-web died with a magic shadowy arrow through its bulbous central eye - who knows if more exist anywhere in the worlds.

Gilda-Hag Coven: Three Hags bearing the unmistakable mark of Gildagloom infiltrated the city of Markholm and attacked the party while they were in the inn. The Hags brought with them several beasts and shadows. A thick fog covered the area obscuring their attack, likely the magic that allowed them to infiltrate the docks.

Sea Serpent: Sea serpents are known danger on the open waters of the inner sea, and one of the major reasons that sea trade stays close to the shores. The long serpents hunt the seas in family packs that can include both adult and juvenile, the adults reaching huge sizes. They have a cunning intelligence, and are known to disable ships to feed on humanoid crews at their leisure. The party encountered and defeated a single adult with several juveniles.

Blightsting. Blightsting, an mature green dragon, had been trapped within the tomb of an elven princess in the lands of the Liefin Empire. He had dominated from within his wards a small troop of Orcs that lived and raided in secret among the half-elven lands. The party confronted the dragon seeking a magical item, and slew it rather than risk releasing it into the world.